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Yazar "Kardaş G." seçeneğine göre listele

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  • Küçük Resim Yok
    Öğe
    Development of a semantic web based activity recommender software [Anlamsal Web Tabanli bir Aktivite Öneri Sistemi Yaziliminin Geliştirilmesi]
    (CEUR-WS, 2017) Konaray S.K.; Aras G.; Akçekoce H.; Alaca O.F.; Challenger M.; Kardaş G.
    People are usually willing to spend their free time in entertaining activities. In the process of finding appropriate activity, circumstances such as personal preferences and weather conditions, as well as some factors like the budget play an important role. In addition, one should find and filter these activities with an extensive effort in order to determine the proper activity based on personal requirements. In addition, to succeed in the web-based search for the activities, exact syntactical mapping is needed. This situation may lead to miss those activities which place in several categories. These requirements for the activity finding make the process difficult for the users. To deal with these challenges, the web services providing the activities can be defined semantically, discovered automatically and dynamically, and hence the activities closest to the user's preferences can be found. To this end, in this paper, an activity recommender system is proposed which utilizes semantic web services and semantic matchmaking. For this purpose, as part of an engineering approach, a semantic web infrastructure is proposed with which web services can communicate to discover the desired activity. The evaluation of both the proposed approach and the implemented system with taking into account the advantages and the disadvatages brought the approach is also given in the paper.
  • Küçük Resim Yok
    Öğe
    Modeling device tree software [ygıt ağacı yazılımlarının modellenmesi]
    (CEUR-WS, 2018) Arslan S.; Kardaş G.
    Device Tree (DT) files support the description and the configuration of physical devices and peripherals inside the hardware of embedded systems. However, software developers encounter difficulties while developing such DT applications due to the structure and the syntax of DT source files which are complex and different from the well-known general purpose programming languages. Furthermore, the developers also need to be familiar with the hardware specifications of each different microprocessor to prepare such DT files. In order to eliminate these difficulties of current DT software development processes, a metamodel, which may provide model-driven generation and automatic configuration of DT software for different embedded system platforms, is introduced in this paper. Modeling viewpoints of this metamodel are described and modeling DT software visually by using these viewpoints is exemplified with a case study.
  • Küçük Resim Yok
    Öğe
    A modeling environment for the development of business process rules with JSonlogic [İş Süreci Kurallarının JsonLogic ile Geliştirilmesi için bir Modelleme Ortamı]
    (CEUR-WS, 2018) Soleymanzadeh K.; Bul Y.; Kulduk S.; Bağcı S.; Kardaş G.
    Use of JSON-based JsonLogic structures has been recently emerged during the construction of the rules required in the business processes and business workflows inside the Business Process Management (BPM) software. Although, creating business process rules with JsonLogic enables both storing these rules in databases and sharing them between front-end and back-end systems, the developers may encounter difficulties during the preparation of complicated business rules with JsonLogic due to its intricate textual syntax which is too different from the well-known general-purpose programming languages. This unfamiliar way of rule creation may also lead to a time-consuming and error-prone development process. In order to eliminate these deficiencies and facilitate the business rule creation with JsonLogic, we introduce a domain-specific modelling language and its supporting tool for the visual modelling and automatic generation of JsonLogic rule structures within a model-driven architecture. The evaluation, performed inside a case study, showed that the proposed modelling environment is capable of the construction of business rules with far less number of components comparing with modelling the same rules in an existing tool for JSON. © 2019 CEUR Workshop Proceedings.All Rights Reserved.
  • Küçük Resim Yok
    Öğe
    On the use of Spine Animation Library for the Game Software Development: An Experience Report [Spine Animasyon Kütüphanesinin Oyun Yazilimi Geliştirmede Kullanimi Deneyimi]
    (Institute of Electrical and Electronics Engineers Inc., 2020) Tepekule M.; Şimşirli E.; Sakarya M.A.; Diriman R.; Kardaş G.
    This paper evaluates the use of Spine animation library during industrial mobile game software development. The evaluation results showed that the use of both Spine and its supporting tools provides the rapid application of the same animation to various characters, shortens the transfer of animation constructs between animators and game developers and increases the production of required software approximately seven times. However, we also observed that the library was incapable of properly reflecting some of the light events inside games and caused problems in viewing the two animations together. © 2020 IEEE.
  • Küçük Resim Yok
    Öğe
    A reverse engineering methodology for the development of belief-desire-intention agents [Kanı-İstek-Hedef Etmenlerinin Geliştirilmesi için bir Tersine Mühendislik Yöntemi]
    (CEUR-WS, 2018) Küçük H.; Kardaş G.
    Model-driven architectures, used for the development of Belief-Desire-Intention (BDI) agents, are mostly constructed by following a top-down approach in which software agents are modelled according to a metamodel and the prepared models are given into a series of model-to-model and model-to-text trasnformations to automatically generate the agent implementations. However, modifications made in these auto-generated artifacts can not be reflected back to the agent models. Hence the synchronization between the agent models and the corresponding software is ruined which also makes the reusability of agent models and software difficult. In order to eliminate these deficiencies, we introduce a reverse engineering methodology and a supporting tool for the automatic generation of BDI models from existing agent software. With the use of the proposed tool, it is possible to both re-generate BDI agent models from the programs running on the well-known JACK platform and reflect the changes made in the programs to the corresponding models. © 2019 CEUR Workshop Proceedings.All Rights Reserved.
  • Küçük Resim Yok
    Öğe
    SEAGENT: A platform for developing semantic web based multi agent systems
    (2005) Dikenelli O.; Erdur R.C.; Gumus O.; Ekinci E.E.; Gürcan Ö.; Kardaş G.; Seylan I.; Tiryaki A.M.
    In this paper, a new agent development platform, which includes built-in features for semantic web based multi agent system development, is introduced. All agents and services in the platform use semantic web standards to represent their internal knowledge and semantic web query languages are used to query them. Semantic web services can be discovered and dynamically invoked. The directory service is implemented in a way to support semantic matching of agent capabilities. The ontology service allows ontology translation based on defined mappings between platform ontologies and external ontologies. With these features already integrated, the agent development platform that is developed simplifies the semantic web based multi-agent system development. Copyright 2005 ACM.
  • Küçük Resim Yok
    Öğe
    A study on the use of device tree structures for embedded software development [Gömülü Sistem Yazilimlarinin Geliştirilmesinde Aygit Agaci Yapisinin Kullanilmasina Yönelik bir Çalişma]
    (Institute of Electrical and Electronics Engineers Inc., 2017) Arslan S.; Türk E.; Kardaş G.
    Embedded systems with microprocessors require many hardware information such as clock speed, port name, and device address to be entered into the operating system cores. In the classic compilation process for operating system kernel, all features, that the embedded system supports, need to be included in the source code. The kernel of the operating system must be recompiled for each software development process which considers related information about these features. In systems that have hundreds of different features, this process is time consuming and causes high cost as expected. Use of Device Tree data structure for the specification of physical components in embedded systems may facilitate this software development process since the kernel of the operating system is compiled just once in case of applying a development process based on this data structure. In this study, a methodology for the development of embedded software with using the Device Tree structure is introduced. New methodology is compared with existing software development approach and a preliminary evaluation is performed with taking into account pros and cons of applying this new methodology. © 2017 IEEE.

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