On the use of Spine Animation Library for the Game Software Development: An Experience Report [Spine Animasyon Kütüphanesinin Oyun Yazilimi Geliştirmede Kullanimi Deneyimi]

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Tarih

2020

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Yayıncı

Institute of Electrical and Electronics Engineers Inc.

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Özet

This paper evaluates the use of Spine animation library during industrial mobile game software development. The evaluation results showed that the use of both Spine and its supporting tools provides the rapid application of the same animation to various characters, shortens the transfer of animation constructs between animators and game developers and increases the production of required software approximately seven times. However, we also observed that the library was incapable of properly reflecting some of the light events inside games and caused problems in viewing the two animations together. © 2020 IEEE.

Açıklama

14th Turkish National Software Engineering Symposium, UYMS 2020 -- 7 October 2020 through 9 October 2020 -- -- 164914

Anahtar Kelimeler

game software, game software development process, Spine animation library

Kaynak

2020 Turkish National Software Engineering Symposium, UYMS 2020 - Proceedings

WoS Q Değeri

Scopus Q Değeri

N/A

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