Preliminary Design of Asteroid Mining Tycoon Game
dc.authorscopusid | 58542933800 | |
dc.authorscopusid | 26657744600 | |
dc.contributor.author | Arlier, M.T. | |
dc.contributor.author | Ünsalan, O. | |
dc.date.accessioned | 2024-08-25T18:53:00Z | |
dc.date.available | 2024-08-25T18:53:00Z | |
dc.date.issued | 2023 | |
dc.department | Ege Üniversitesi | en_US |
dc.description | ALP Aviation;Aselsan;Baykar;Bites;et al.;Roketsan | en_US |
dc.description | 10th International Conference on Recent Advances in Air and Space Technologies, RAST 2023 -- 7 June 2023 through 9 June 2023 -- 191477 | en_US |
dc.description.abstract | The aim of this paper is to develop a game using the Unity Engine game engine and Unity Engine-compatible assets, based on real asteroid data (such as asteroid value, types of minerals present on asteroids, etc.) to simulate asteroid/space mining, which is one of the most important issues and priorities of our time. Another objective of this work is to increase awareness, particularly in terms of planetary defense, through digitalization in education, by developing this game. In this context, mechatronic systems designed for asteroid mining games based on similar limited examples will be examined, and new types of mechatronic systems that can be used in possible asteroid mining missions in the future will also be proposed and developed for use in the simulation environment and the game. © 2023 IEEE. | en_US |
dc.identifier.doi | 10.1109/RAST57548.2023.10197895 | |
dc.identifier.isbn | 9.79835E+12 | |
dc.identifier.scopus | 2-s2.0-85168407947 | en_US |
dc.identifier.scopusquality | N/A | en_US |
dc.identifier.uri | https://doi.org/10.1109/RAST57548.2023.10197895 | |
dc.identifier.uri | https://hdl.handle.net/11454/102930 | |
dc.indekslendigikaynak | Scopus | en_US |
dc.language.iso | en | en_US |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_US |
dc.relation.ispartof | Proceedings of 10th International Conference on Recent Advances in Air and Space Technologies, RAST 2023 | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.snmz | 20240825_G | en_US |
dc.subject | asteroid mining | en_US |
dc.subject | unity engine | en_US |
dc.subject | video games | en_US |
dc.subject | Human computer interaction | en_US |
dc.subject | Interactive computer graphics | en_US |
dc.subject | Mining | en_US |
dc.subject | Asteroid mining | en_US |
dc.subject | Engine games | en_US |
dc.subject | Game Engine | en_US |
dc.subject | Game-Based | en_US |
dc.subject | Mechatronic systems | en_US |
dc.subject | Mining missions | en_US |
dc.subject | Planetary defense | en_US |
dc.subject | Preliminary design | en_US |
dc.subject | Unity engine | en_US |
dc.subject | Video-games | en_US |
dc.subject | Asteroids | en_US |
dc.title | Preliminary Design of Asteroid Mining Tycoon Game | en_US |
dc.type | Conference Object | en_US |