Visual context processing and its development in gamers and non-gamers
Küçük Resim Yok
Tarih
2023
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Wiley
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
Visual context processing was investigated in both action video game players and nonplayers using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented in context, players showed markedly poorer target size discrimination accuracy compared with nonplayers in the 6-, 7-, 8-, and 9-years old age groups, but this difference was reduced in 10-years old group and diminished in adults. When presented in isolation (no-context), the two groups displayed similar performance in all age groups. Furthermore, nonplayers (linear) and players (bell curve) showed profoundly different age-related differences in context processing. These findings provide evidence that players might have enhanced perceptual bias to process visual context in the transition from early childhood to early adolescence, and the differences between the two groups start at early ages and continue with distinct developmental profiles.
Açıklama
Anahtar Kelimeler
adolescence, childhood, context effect, development, ebbinghaus illusion, video game playing, Ebbinghaus Illusion, Size Contrast, Video Games, Urban-Environment, Schizophrenia, Sensitivity, Experience, Perception, Culture, Alters
Kaynak
Developmental Science
WoS Q Değeri
Q1
Scopus Q Değeri
Q1
Cilt
26
Sayı
1