Mobile GPU-Based Importance Sampling

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Tarih

2014

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Yayıncı

Ieee

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Özet

In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).

Açıklama

22nd IEEE Signal Processing and Communications Applications Conference (SIU) -- APR 23-25, 2014 -- Karadeniz Teknik Univ, Trabzon, TURKEY

Anahtar Kelimeler

Computer Graphics, Real-time Rendering, Mobile Graphics

Kaynak

2014 22Nd Signal Processing and Communications Applications Conference (Siu)

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N/A

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