Mobile GPU-Based Importance Sampling
Küçük Resim Yok
Tarih
2014
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Ieee
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF).
Açıklama
22nd IEEE Signal Processing and Communications Applications Conference (SIU) -- APR 23-25, 2014 -- Karadeniz Teknik Univ, Trabzon, TURKEY
Anahtar Kelimeler
Computer Graphics, Real-time Rendering, Mobile Graphics
Kaynak
2014 22Nd Signal Processing and Communications Applications Conference (Siu)
WoS Q Değeri
N/A