Mobile GPU-based importance sampling [Mobil GPU tabanli önemine göre örnekleme]
Küçük Resim Yok
Tarih
2014
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
IEEE Computer Society
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF). © 2014 IEEE.
Açıklama
2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 -- 23 April 2014 through 25 April 2014 -- Trabzon -- 106053
Anahtar Kelimeler
Computer Graphics, Mobile Graphics, Real-time Rendering
Kaynak
2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 - Proceedings
WoS Q Değeri
Scopus Q Değeri
N/A