Mobile GPU-based importance sampling [Mobil GPU tabanli önemine göre örnekleme]

Küçük Resim Yok

Tarih

2014

Dergi Başlığı

Dergi ISSN

Cilt Başlığı

Yayıncı

IEEE Computer Society

Erişim Hakkı

info:eu-repo/semantics/closedAccess

Özet

In this paper, we developed an interactive global illumination application for mobile devices and we show that interactive filtered importance sampling is possible even with a low-power mobile graphics processing unit (GPU). Taking the limited power and the screen size of mobile devices into account, we designed a user interface that allows selecting different predefined objects, environments and textures. With our implementation, desired materials can be visualized interactively by changing the parameters of Bidirectional Reflectance Distribution Function (BRDF). © 2014 IEEE.

Açıklama

2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 -- 23 April 2014 through 25 April 2014 -- Trabzon -- 106053

Anahtar Kelimeler

Computer Graphics, Mobile Graphics, Real-time Rendering

Kaynak

2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 - Proceedings

WoS Q Değeri

Scopus Q Değeri

N/A

Cilt

Sayı

Künye